ExplodeModel Class |
Namespace: Livit.Learn.Model.Actions
[SerializableAttribute] public class ExplodeModel : ElementActionModel
The ExplodeModel type exposes the following members.
Name | Description | |
---|---|---|
![]() | ExplodeModel | Initializes a new instance of the ExplodeModel class |
Name | Description | |
---|---|---|
![]() | Attached |
Defines an attached property.
(Inherited from BaseModel.) |
![]() | Comments |
(Development) Includes comments in the XML code.
(Inherited from BaseModel.) |
![]() | Conditions | (Inherited from ConditionsDependantModel.) |
![]() | ConditionTimeout | (Inherited from ConditionsDependantModel.) |
![]() ![]() | DataContext |
Contains a source of all bindings defined for element.
(Inherited from BaseModel.) |
![]() | ExternalXmlPath | (Inherited from BaseModel.) |
![]() | Force |
Applies a force to the explosion.
|
![]() | GlobalOrderIndex | (Inherited from ActionModel.) |
![]() | HashedPath | (Inherited from ActionModel.) |
![]() | Id |
Defines a unique identifier for an element in the simulation.
(Inherited from BaseModel.) |
![]() | IgnoreInPH | (Inherited from ActionModel.) |
![]() | IsIdAutogenerated | (Inherited from BaseModel.) |
![]() | IsRunning | (Inherited from ActionModel.) |
![]() | IsTransient | (Inherited from ActionModel.) |
![]() | IsTransientInstance | (Inherited from ActionModel.) |
![]() | Radius |
Determines the size of the explosion in the scene.
|
![]() | SourceId |
Specifies the asset for the explosion animation to be played.
|
![]() | TargetElement |
Defines the target Element of the Action.
(Inherited from ElementActionModel.) |
![]() | TemplateVersionId |
Contains a id of source template.
(Inherited from BaseModel.) |
![]() | UpwardsModifier |
Applies the explosion force below the element.
|
![]() | XmlComments |
(Development) Used as temporary storage for XML comments (like ) to keep them.
(Inherited from BaseModel.) |
Name | Description | |
---|---|---|
![]() | DeepCopy |
Creates an in-memory clone of this object using a BinaryFormatter to ensure all child properties are copied as well.
(Inherited from BaseModel.) |
![]() | ShallowCopy | (Inherited from BaseModel.) |
![]() | ToString |
Returns a string that represents the current object.
(Inherited from BaseModel.) |
![]() | UpdateModels |
This method will update this model and all its child models.
(Inherited from BaseModel.) |
The parameters of the Explode action are passed directly to Unity's Rigidbody.AddExplosionForce feature.