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ExplodeModel Class

The Explode action makes an object explode in the scene.
Inheritance Hierarchy

Namespace:  Livit.Learn.Model.Actions
Assembly:  Livit.Learn.Model (in Livit.Learn.Model.dll) Version: 0.0.0.0
Syntax
C#
[SerializableAttribute]
public class ExplodeModel : ElementActionModel

The ExplodeModel type exposes the following members.

Constructors
  NameDescription
Public methodExplodeModel
Initializes a new instance of the ExplodeModel class
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Properties
  NameDescription
Public propertyAttached
Defines an attached property.
(Inherited from BaseModel.)
Public propertyComments
(Development) Includes comments in the XML code.
(Inherited from BaseModel.)
Public propertyConditions (Inherited from ConditionsDependantModel.)
Public propertyConditionTimeout (Inherited from ConditionsDependantModel.)
Public propertyCode exampleDataContext
Contains a source of all bindings defined for element.
(Inherited from BaseModel.)
Public propertyExternalXmlPath (Inherited from BaseModel.)
Public propertyForce
Applies a force to the explosion.
Public propertyGlobalOrderIndex (Inherited from ActionModel.)
Public propertyHashedPath (Inherited from ActionModel.)
Public propertyId
Defines a unique identifier for an element in the simulation.
(Inherited from BaseModel.)
Public propertyIgnoreInPH (Inherited from ActionModel.)
Public propertyIsIdAutogenerated (Inherited from BaseModel.)
Public propertyIsRunning (Inherited from ActionModel.)
Public propertyIsTransient (Inherited from ActionModel.)
Public propertyIsTransientInstance (Inherited from ActionModel.)
Public propertyRadius
Determines the size of the explosion in the scene.
Public propertySourceId
Specifies the asset for the explosion animation to be played.
Public propertyTargetElement
Defines the target Element of the Action.
(Inherited from ElementActionModel.)
Public propertyTemplateVersionId
Contains a id of source template.
(Inherited from BaseModel.)
Public propertyUpwardsModifier
Applies the explosion force below the element.
Public propertyXmlComments
(Development) Used as temporary storage for XML comments (like ) to keep them.
(Inherited from BaseModel.)
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Methods
  NameDescription
Public methodDeepCopy
Creates an in-memory clone of this object using a BinaryFormatter to ensure all child properties are copied as well.
(Inherited from BaseModel.)
Public methodShallowCopy (Inherited from BaseModel.)
Public methodToString
Returns a string that represents the current object.
(Inherited from BaseModel.)
Public methodUpdateModels
This method will update this model and all its child models.
(Inherited from BaseModel.)
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Remarks

The parameters of the Explode action are passed directly to Unity's Rigidbody.AddExplosionForce feature.

See Also