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ExplodeModelForce Property

Applies a force to the explosion.

Namespace:  Livit.Learn.Model.Actions
Assembly:  Livit.Learn.Model (in Livit.Learn.Model.dll) Version: 0.0.0.0
Syntax
C#
public float Force { get; set; }

Property Value

Type: Single
Remarks

The explosion's Force will fall down linearly with distance from the object exploding.

Corresponds to ExplosionForce in Unity's Rigidbody.AddExplosionForce.

See Also