Livit.Learn.Model.Actions Namespace |
Class | Description | |
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ActionModel |
The Action class defines the parameters of various actions.
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AddNavigatableModel | |
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AnimateHandToModel |
The AnimateHandTo action defines the parameters for Hand animations.
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AnswerQuizModel | |
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ApplyForceActionModel |
The ApplyForceAction action adds a one-time force to a physics object.
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AsyncActionModel | |
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AsyncActionRefModel | |
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AutomatedInteractionModel |
(Internal use only) The AutomatedInteraction class defines parameters for various automated actions in PlayHistory.
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BroadcastNotificationModel |
The BroadcastNotification action is used in PlayHistory to send notifications to the platform during an animation.
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CancelEventModel |
The CancelEvent action cancels an event before it is completed.
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CancelHandAnimationModel |
The CancelHandAnimation action stops the current animation on a Hand.
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ChooseOptionModel |
The ChooseOption action is used in PlayHistory to select a choice in a Conversation.
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ClickHyperlinkModel | |
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ClickModel |
The Click action replicates a user's clicks during the simulation.
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ClickMovieTextureModel | |
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ClickPlayMakerObjectModel | |
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ClosePopupModel |
The ClosePopup action will close an open Popup.
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CompleteTaskModel |
The CompleteTask action marks a task as complete in the simulation.
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CompositeActionModel |
CompositeAction object is used to combine multiple Action objects into one Action.
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ControlMediaModel |
The ControlMedia action defines and controls animations in the simulation.
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ControlMusicModel |
The ControlMusic action controls the music in the simulation.
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CopyContentModel |
The CopyContent action copies content from one Container to another.
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CreateItemModel |
The CreateItem action defines parameters when creating items in the simulation.
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DataSetActionModel | |
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DebugModel |
The Debug action is used to write information to the engine log.
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DestroyItemModel |
The DestroyItem action removes the Target object from the scene.
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DestroyPlaceholderItemModel |
DestroyPlaceholderItem action contains the parameters used to
destroy items placed in a Placeholder.
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DiscardItemInHandModel |
The DiscardItemInHand action will destroy the object currently held by the user.
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ElementActionModel |
The ElementAction class defines common attributes of Actions that can be performed on Elements.
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ElementWaitActionModel |
The ElementWaitAction class defines common properties of Actions that will
Wait before proceeding to the next Action.
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EndConversationModel | |
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EndGameModel |
The EndGame action ends the simulation.
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EndQuizModel | |
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ExitGameModel |
The ExitGame action exits the simulation.
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ExplodeModel |
The Explode action makes an object explode in the scene.
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ExtendFrameModel | |
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GotoStateModel |
The GotoState action changes the state of its target in the simulation.
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GUIDialogueActionModel | |
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HoverModel | |
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ItemOperationModel |
The ItemOperation class defines the parameters of various operations.
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IterateSimulationModel |
The IterateSimulation action is used in PlayHistory to iterate through a mathematical model.
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MissionActionModel |
The MissionAction class defines common attributes of Actions which can be performed on Missions.
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ModifyContentModel |
The ModifyContent action modifies the content inside a Container.
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MovePlaceholderItemModel |
The MovePlaceholderItem action move item from one Placeholder to another.
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MoveToModel |
The MoveTo action will move the Target to an Element in the scene. By default, the Target is the user camera.
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OpenConversationModel |
The StartConversation action brings up a conversation in the scene.
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OpenPopupModel |
The OpenPopup action opens a Popup.
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OpenURLModel |
The OpenURL action opens a web link from the simulation.
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PauseOrResumePhysicsSandboxModel |
The PauseOrResumePhysicsSandbox action pauses or resumes the simulation of a PhysicsSandbox.
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PhSetterModel |
The Setter action changes a property of an Element during PlayHistory playback.
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PhysicsObjectActionModel |
The PhysicsObjectAction class defines common attributes of Actions that can be performed on PhysicsObjects.
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PhysicsSandboxActionModel |
The PhysicsSandboxAction class defines common attributes of Actions that can be performed on PhysicsSandboxes.
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PlaySoundModel |
The PlaySound action plays a sound in the simulation.
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PopupActionModel |
The PopupAction class defines common attributes of Actions which can be performed on Popups.
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ReadOutTextModel | |
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RemoveNavigatableModel | |
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ResetChartModel |
The ResetChart action will reset a Chart to its original values.
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ResetCurrentCustomCameraModel | |
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ResetDataSetModel |
This ResetDataSet action resets the particular DataSetModel
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ResetMissionModel |
The ResetMission action resets the current mission in the simulation.
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ResetPhysicsSandboxModel |
The ResetPhysicsSandbox action resets all values in the simulation of a PhysicsSandbox to the initial values.
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ResetRadioButtonModel |
The ResetRadioButton action resets the radio buttons based on selected GUI screen and radio group name in the simulation.
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SaveActionModel |
The Save action will save the user's current progress in the simulation.
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SendMessageModel | |
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SetCurrentCustomCameraModel | |
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SetFieldModel | |
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SetMathFormulaFieldModel | |
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SetterModel |
The Setter action changes a property of an Element.
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ShowLastConversationModel | |
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ShowMediaModel |
The ShowMedia action plays an animation in the simulation.
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ShowMessageDialogModel |
The ShowMessageDialog action displays a MessageDialog on the Labpad.
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ShowSceneModel |
The ShowScene action will change the scene in the simulation.
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SimulatePhysicsSandboxModel |
The SimulatePhysicsSandbox action starts the simulation of a PhysicsSandbox.
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SkipMissionModel |
The SkipMission action skips the mission with TargetMission in the simulation.
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StartConversationModel |
The StartConversation action brings up a conversation in the scene.
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StartQuizBlockModel |
The StartQuizBlock action will start a QuizBlock in the simulation.
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StartRecordDataModel |
This StartRecordData action mark the start of recording session by a particular DataSetModel.
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StartTimeLapseModel | |
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StateableActionModel |
Defines common attributes of Actions that can be performed on [!:Stateable].
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StopAnimationModel |
The StopAnimation action is used in PlayHistory to stop the current animation.
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StopRecordDataModel |
This StopRecordData action mark the end of the recording session of the particular DataSetModel.
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StopSoundModel |
The StopSound action stops a sound being played in the simulation.
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StopTimeLapseModel | |
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StreakElementModel |
The StreakElement is used in PlayHistory to generate a sequence of streaks.
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ToggleScreenReaderModel | |
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ViewableActionModel |
Base contract for actions that have a specific target object.
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WaitForConditionModel | |
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WaitForNotificationModel | |
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WaitModel |
The Wait action will delay the next action in the simulation.
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ZoomOutModel |
The ZoomOut action moves the user to the parent of the current object.
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