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Livit.Learn.Model.Actions Namespace

Livit.Learn.Model.Actions namespace
Classes
  Class Description
Public class ActionModel
The Action class defines the parameters of various actions.
Public class AddNavigatableModel
Public class AnimateHandToModel
The AnimateHandTo action defines the parameters for Hand animations.
Public class AnswerQuizModel
Public class ApplyForceActionModel
The ApplyForceAction action adds a one-time force to a physics object.
Public class AsyncActionModel
Public class AsyncActionRefModel
Public class AutomatedInteractionModel
(Internal use only) The AutomatedInteraction class defines parameters for various automated actions in PlayHistory.
Public class BroadcastNotificationModel
The BroadcastNotification action is used in PlayHistory to send notifications to the platform during an animation.
Public class Code example CancelEventModel
The CancelEvent action cancels an event before it is completed.
Public class CancelHandAnimationModel
The CancelHandAnimation action stops the current animation on a Hand.
Public class ChooseOptionModel
The ChooseOption action is used in PlayHistory to select a choice in a Conversation.
Public class ClickHyperlinkModel
Public class Code example ClickModel
The Click action replicates a user's clicks during the simulation.
Public class ClickMovieTextureModel
Public class ClickPlayMakerObjectModel
Public class ClosePopupModel
The ClosePopup action will close an open Popup.
Public class CompleteTaskModel
The CompleteTask action marks a task as complete in the simulation.
Public class CompositeActionModel
CompositeAction object is used to combine multiple Action objects into one Action.
Public class ControlMediaModel
The ControlMedia action defines and controls animations in the simulation.
Public class ControlMusicModel
The ControlMusic action controls the music in the simulation.
Public class CopyContentModel
The CopyContent action copies content from one Container to another.
Public class CreateItemModel
The CreateItem action defines parameters when creating items in the simulation.
Public class DataSetActionModel
Public class Code example DebugModel
The Debug action is used to write information to the engine log.
Public class DestroyItemModel
The DestroyItem action removes the Target object from the scene.
Public class DestroyPlaceholderItemModel
DestroyPlaceholderItem action contains the parameters used to destroy items placed in a Placeholder.
Public class DiscardItemInHandModel
The DiscardItemInHand action will destroy the object currently held by the user.
Public class ElementActionModel
The ElementAction class defines common attributes of Actions that can be performed on Elements.
Public class ElementWaitActionModel
The ElementWaitAction class defines common properties of Actions that will Wait before proceeding to the next Action.
Public class EndConversationModel
The EndConversation action will close the active Conversation in the Target element.
Public class EndGameModel
The EndGame action ends the simulation.
Public class EndQuizModel
Public class ExitGameModel
The ExitGame action exits the simulation.
Public class ExplodeModel
The Explode action makes an object explode in the scene.
Public class ExtendFrameModel
Public class GotoStateModel
The GotoState action changes the state of its target in the simulation.
Public class GUIDialogueActionModel
Public class HoverModel
Public class ItemOperationModel
The ItemOperation class defines the parameters of various operations.
Public class IterateSimulationModel
The IterateSimulation action is used in PlayHistory to iterate through a mathematical model.
Public class MissionActionModel
The MissionAction class defines common attributes of Actions which can be performed on Missions.
Public class ModifyContentModel
The ModifyContent action modifies the content inside a Container.
Public class MovePlaceholderItemModel
The MovePlaceholderItem action move item from one Placeholder to another.
Public class Code example MoveToModel
The MoveTo action will move the Target to an Element in the scene. By default, the Target is the user camera.
Public class Code example OpenConversationModel
The StartConversation action brings up a conversation in the scene.
Public class OpenPopupModel
The OpenPopup action opens a Popup.
Public class OpenURLModel
The OpenURL action opens a web link from the simulation.
Public class PauseOrResumePhysicsSandboxModel
The PauseOrResumePhysicsSandbox action pauses or resumes the simulation of a PhysicsSandbox.
Public class PhSetterModel
The Setter action changes a property of an Element during PlayHistory playback.
Public class PhysicsObjectActionModel
The PhysicsObjectAction class defines common attributes of Actions that can be performed on PhysicsObjects.
Public class PhysicsSandboxActionModel
The PhysicsSandboxAction class defines common attributes of Actions that can be performed on PhysicsSandboxes.
Public class PlaySoundModel
The PlaySound action plays a sound in the simulation.
Public class PopupActionModel
The PopupAction class defines common attributes of Actions which can be performed on Popups.
Public class ReadOutTextModel
Public class RemoveNavigatableModel
Public class ResetChartModel
The ResetChart action will reset a Chart to its original values.
Public class ResetCurrentCustomCameraModel
Public class ResetDataSetModel
This ResetDataSet action resets the particular DataSetModel
Public class ResetMissionModel
The ResetMission action resets the current mission in the simulation.
Public class ResetPhysicsSandboxModel
The ResetPhysicsSandbox action resets all values in the simulation of a PhysicsSandbox to the initial values.
Public class ResetRadioButtonModel
The ResetRadioButton action resets the radio buttons based on selected GUI screen and radio group name in the simulation.
Public class SaveActionModel
The Save action will save the user's current progress in the simulation.
Public class SendMessageModel
Public class SetCurrentCustomCameraModel
Public class SetFieldModel
Public class SetMathFormulaFieldModel
Public class Code example SetterModel
The Setter action changes a property of an Element.
Public class ShowLastConversationModel
Public class ShowMediaModel
The ShowMedia action plays an animation in the simulation.
Public class ShowMessageDialogModel
The ShowMessageDialog action displays a MessageDialog on the Labpad.
Public class ShowSceneModel
The ShowScene action will change the scene in the simulation.
Public class SimulatePhysicsSandboxModel
The SimulatePhysicsSandbox action starts the simulation of a PhysicsSandbox.
Public class SkipMissionModel
The SkipMission action skips the mission with TargetMission in the simulation.
Public class Code example StartConversationModel
The StartConversation action brings up a conversation in the scene.
Public class StartQuizBlockModel
The StartQuizBlock action will start a QuizBlock in the simulation.
Public class Code example StartRecordDataModel
This StartRecordData action mark the start of recording session by a particular DataSetModel.
Public class StartTimeLapseModel
Public class StateableActionModel
Defines common attributes of Actions that can be performed on [!:Stateable].
Public class StopAnimationModel
The StopAnimation action is used in PlayHistory to stop the current animation.
Public class Code example StopRecordDataModel
This StopRecordData action mark the end of the recording session of the particular DataSetModel.
Public class StopSoundModel
The StopSound action stops a sound being played in the simulation.
Public class StopTimeLapseModel
Public class StreakElementModel
The StreakElement is used in PlayHistory to generate a sequence of streaks.
Public class ToggleScreenReaderModel
Public class ViewableActionModel
Base contract for actions that have a specific target object.
Public class WaitForConditionModel
Public class WaitForNotificationModel
Public class Code example WaitModel
The Wait action will delay the next action in the simulation.
Public class ZoomOutModel
The ZoomOut action moves the user to the parent of the current object.