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MessageDialogModel Class

The MessageDialog class displays an interactive dialog inside the LabPad.
Inheritance Hierarchy
SystemObject
  Livit.Learn.ModelBaseModel
    Livit.Learn.ModelMessageDialogModel

Namespace:  Livit.Learn.Model
Assembly:  Livit.Learn.Model (in Livit.Learn.Model.dll) Version: 0.0.0.0
Syntax
C#
[SerializableAttribute]
public class MessageDialogModel : BaseModel

The MessageDialogModel type exposes the following members.

Constructors
  NameDescription
Public methodMessageDialogModel
Initializes a new instance of the MessageDialogModel class
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Properties
  NameDescription
Public propertyAttached
Defines an attached property.
(Inherited from BaseModel.)
Public propertyButtons
Determines the buttons on the MessageDialog.
Public propertyComments
(Development) Includes comments in the XML code.
(Inherited from BaseModel.)
Public propertyCode exampleDataContext
Contains a source of all bindings defined for element.
(Inherited from BaseModel.)
Public propertyExternalXmlPath (Inherited from BaseModel.)
Public propertyId
Defines a unique identifier for an element in the simulation.
(Inherited from BaseModel.)
Public propertyIsIdAutogenerated (Inherited from BaseModel.)
Public propertyTemplateVersionId
Contains a id of source template.
(Inherited from BaseModel.)
Public propertyText
Displays the text in the MessageDialog.
Public propertyTitle
Displays a title for the MessageDialog.
Public propertyTriggers
Public propertyTriggersSerialized
Public propertyXmlComments
(Development) Used as temporary storage for XML comments (like ) to keep them.
(Inherited from BaseModel.)
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Methods
  NameDescription
Public methodDeepCopy
Creates an in-memory clone of this object using a BinaryFormatter to ensure all child properties are copied as well.
(Inherited from BaseModel.)
Public methodShallowCopy (Inherited from BaseModel.)
Public methodToString
Returns a string that represents the current object.
(Inherited from BaseModel.)
Public methodUpdateModels
This method will update this model and all its child models.
(Inherited from BaseModel.)
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Examples
XML
<MessageDialog Text="Would you like to continue?" Buttons="Yes,No" />
See Also