AnimateHandToModel Class |
Namespace: Livit.Learn.Model.Actions
[SerializableAttribute] public class AnimateHandToModel : ElementWaitActionModel
The AnimateHandToModel type exposes the following members.
Name | Description | |
---|---|---|
![]() | AnimateHandToModel | Initializes a new instance of the AnimateHandToModel class |
Name | Description | |
---|---|---|
![]() | AnimatorState |
Specifies an animation to be performed by the hand.
|
![]() | Attached |
Defines an attached property.
(Inherited from BaseModel.) |
![]() | Comments |
(Development) Includes comments in the XML code.
(Inherited from BaseModel.) |
![]() | Conditions | (Inherited from ConditionsDependantModel.) |
![]() | ConditionTimeout | (Inherited from ConditionsDependantModel.) |
![]() ![]() | DataContext |
Contains a source of all bindings defined for element.
(Inherited from BaseModel.) |
![]() | ExternalXmlPath | (Inherited from BaseModel.) |
![]() | GlobalOrderIndex | (Inherited from ActionModel.) |
![]() | HashedPath | (Inherited from ActionModel.) |
![]() | Id |
Defines a unique identifier for an element in the simulation.
(Inherited from BaseModel.) |
![]() | IgnoreInPH | (Inherited from ActionModel.) |
![]() | IsIdAutogenerated | (Inherited from BaseModel.) |
![]() | IsReverse |
Brings the hand back to its original position.
|
![]() | IsRunning | (Inherited from ActionModel.) |
![]() | IsTransient | (Inherited from ActionModel.) |
![]() | IsTransientInstance | (Inherited from ActionModel.) |
![]() | IsWaitUntilComplete |
Waits until the animation is complete to proceed.
|
![]() | Parameter |
Specifies the expected value for the Notification.
(Inherited from AsyncActionModel.) |
![]() | Repeat |
Determines the number of times an animation will repeat.
|
![]() | TargetElement |
Defines the target Element of the Action.
(Inherited from ElementWaitActionModel.) |
![]() | TemplateVersionId |
Contains a id of source template.
(Inherited from BaseModel.) |
![]() | UseTargetRotation |
Specify the Y rotation of the hand when reaching the target.
If true, then the hand will use the target's rotation (eulerAngles.Y).
If false, then the hand will set the rotation to be perpendicular to the target.
Defaults to false.
|
![]() | XmlComments |
(Development) Used as temporary storage for XML comments (like ) to keep them.
(Inherited from BaseModel.) |
Name | Description | |
---|---|---|
![]() | DeepCopy |
Creates an in-memory clone of this object using a BinaryFormatter to ensure all child properties are copied as well.
(Inherited from BaseModel.) |
![]() | ShallowCopy | (Inherited from BaseModel.) |
![]() | ToString |
Returns a string that represents the current object.
(Inherited from BaseModel.) |
![]() | UpdateModels |
This method will update this model and all its child models.
(Inherited from BaseModel.) |