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AnimateHandToModelAnimatorState Property

Specifies an animation to be performed by the hand.

Namespace:  Livit.Learn.Model.Actions
Assembly:  Livit.Learn.Model (in Livit.Learn.Model.dll) Version: 0.0.0.0
Syntax
C#
public string AnimatorState { get; set; }

Property Value

Type: String
Remarks

This value must be the name of an animation available in the Hand 3D assets.

Currently available animations are:

  • Fist
  • Idle
  • Pipette_Blend
  • TabletGrip
  • Syringe
  • Syringe_Pour
  • Wireloop
  • Wireloop_Burner
  • Pipette
  • Fist_PickUpFromTop
  • GenericPlates
  • Biopsy
  • Plates
  • Biopsy_Pour
  • MediumTubes
  • MicroplateBlotting
  • VolumetricFlaskMix
  • FlaskConicalSwirl
  • PaperRub
  • Dropper
  • Dropper_Pour
  • GenericInteraction
  • Dropper 0
  • Dropper 1
  • CondTester
  • CondTesterHold
See Also