AnimateHandToModelAnimatorState Property
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Specifies an animation to be performed by the hand.
Namespace:
Livit.Learn.Model.ActionsAssembly:
Livit.Learn.Model (in Livit.Learn.Model.dll) Version: 0.0.0.0
Syntaxpublic string AnimatorState { get; set; }
Property Value
Type:
String
Remarks
This value must be the name of an animation available in the Hand 3D assets.
Currently available animations are:
- Fist
- Idle
- Pipette_Blend
- TabletGrip
- Syringe
- Syringe_Pour
- Wireloop
- Wireloop_Burner
- Pipette
- Fist_PickUpFromTop
- GenericPlates
- Biopsy
- Plates
- Biopsy_Pour
- MediumTubes
- MicroplateBlotting
- VolumetricFlaskMix
- FlaskConicalSwirl
- PaperRub
- Dropper
- Dropper_Pour
- GenericInteraction
- Dropper 0
- Dropper 1
- CondTester
- CondTesterHold
See Also