AnimateHandToModelUseTargetRotation Property
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Specify the Y rotation of the hand when reaching the target.
If true, then the hand will use the target's rotation (eulerAngles.Y).
If false, then the hand will set the rotation to be perpendicular to the target.
Defaults to false.
Namespace:
Livit.Learn.Model.ActionsAssembly:
Livit.Learn.Model (in Livit.Learn.Model.dll) Version: 0.0.0.0
Syntaxpublic bool UseTargetRotation { get; set; }
Property Value
Type:
Boolean
See Also