EndGameModel Class |
Namespace: Livit.Learn.Model.Actions
[SerializableAttribute] public class EndGameModel : AsyncActionModel
The EndGameModel type exposes the following members.
Name | Description | |
---|---|---|
![]() | EndGameModel | Initializes a new instance of the EndGameModel class |
Name | Description | |
---|---|---|
![]() | Attached |
Defines an attached property.
(Inherited from BaseModel.) |
![]() | Comments |
(Development) Includes comments in the XML code.
(Inherited from BaseModel.) |
![]() | Conditions | (Inherited from ConditionsDependantModel.) |
![]() | ConditionTimeout | (Inherited from ConditionsDependantModel.) |
![]() ![]() | DataContext |
Contains a source of all bindings defined for element.
(Inherited from BaseModel.) |
![]() | ExternalXmlPath | (Inherited from BaseModel.) |
![]() | GlobalOrderIndex | (Inherited from ActionModel.) |
![]() | HashedPath | (Inherited from ActionModel.) |
![]() | Id |
Defines a unique identifier for an element in the simulation.
(Inherited from BaseModel.) |
![]() | IgnoreInPH | (Inherited from ActionModel.) |
![]() | IsIdAutogenerated | (Inherited from BaseModel.) |
![]() | IsRunning | (Inherited from ActionModel.) |
![]() | IsTransient | (Inherited from ActionModel.) |
![]() | IsTransientInstance | (Inherited from ActionModel.) |
![]() | Parameter |
Specifies the expected value for the Notification.
(Inherited from AsyncActionModel.) |
![]() | TemplateVersionId |
Contains a id of source template.
(Inherited from BaseModel.) |
![]() | XmlComments |
(Development) Used as temporary storage for XML comments (like ) to keep them.
(Inherited from BaseModel.) |
Name | Description | |
---|---|---|
![]() | DeepCopy |
Creates an in-memory clone of this object using a BinaryFormatter to ensure all child properties are copied as well.
(Inherited from BaseModel.) |
![]() | ShallowCopy | (Inherited from BaseModel.) |
![]() | ToString |
Returns a string that represents the current object.
(Inherited from BaseModel.) |
![]() | UpdateModels |
This method will update this model and all its child models.
(Inherited from BaseModel.) |
It is important to call the EndGame action at the end of the simulation to inform the Learning Management System (LMS) that the simulation has been completed.
If the simulation has been accessed from a LMS, calling the EndGame action will stop the simulation.