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ExplodeModelUpwardsModifier Property

Applies the explosion force below the element.

Namespace:  Livit.Learn.Model.Actions
Assembly:  Livit.Learn.Model (in Livit.Learn.Model.dll) Version: 0.0.0.0
Syntax
C#
public float UpwardsModifier { get; set; }

Property Value

Type: Single
Remarks

This will make the explosion throw objects upwards. A value of 0 will apply the explosion's force in all directions. A higher value of UpwardsModifier makes the explosion happen further below the object (e.g., a value of 2 will make the explosion happen 2 meters below).

See Also