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HandModel Properties

The HandModel type exposes the following members.

Properties
  Name Description
Public property Code example AcceptCondition
Sets the acceptance condition(s) of this Placeholder
(Inherited from PlaceholderModel.)
Public property Code example AcceptsTags
Sets the possible items this Placeholder can accept.
(Inherited from PlaceholderModel.)
Public property AccessibilityAnimationCategory (Inherited from ElementModel.)
Public property AccessibilityTooltip
Sets the Accessibility tooltip displayed and narrated when in Accessibility Mode.
(Inherited from ElementModel.)
Public property AllowHandRotation
Daydream specific parameter. Determines whether to allow hand rotation based on controller rotation or not. Defaults to true.
(Inherited from ElementModel.)
Public property AllowPositionMarker (Inherited from FocusableModel.)
Public property AllowTrashing
Allows the element to be trashed.
(Inherited from ElementModel.)
Public property Attached
Defines an attached property.
(Inherited from BaseModel.)
Public property Code example BasedOn
References another element from which the current element's parameters will be based.
(Inherited from ElementModel.)
Public property ClickCount
Counts the number of times an element has been clicked on.
(Inherited from ElementModel.)
Public property Comments
(Development) Includes comments in the XML code.
(Inherited from BaseModel.)
Public property CurrentElement
Sets the object inside the placeholder.
(Inherited from PlaceholderModel.)
Public property CurrentElementsSerialized (Inherited from PlaceholderModel.)
Public property CurrentElementWasFirstCreated
Property is used to mark Placeholder after CurrentElement was created the first time. This needed to avoid situation in runtime when Placeholder is emptied (the object is moved to another Placeholder), simulation is loaded from autosave and new current element should not be created.
(Inherited from PlaceholderModel.)
Public property CurrentGesture
Contains animator state name for the current hand gesture. Null or empty means no assigned gesture.
Public property Code example CustomCameras
CustomCameras for this Foucsable
(Inherited from FocusableModel.)
Public property CustomCamerasSerialized (Inherited from FocusableModel.)
Public property Code example DataContext
Contains a source of all bindings defined for element.
(Inherited from BaseModel.)
Public property Code example Decals
Applies a decal on the parent element.
(Inherited from ElementModel.)
Public property DecalsSerialized (Inherited from ElementModel.)
Public property DefaultExtendedTooltip
Sets the extended tooltip displayed when the element is hovered over.
(Inherited from ElementModel.)
Public property DefaultTooltip
Sets the tooltip displayed when the element is hovered over. If an image URL is added the image will be displayed in the tooltip.
(Inherited from ElementModel.)
Public property Description
Displays a description of the object to the user.
(Inherited from TriggableModel.)
Public property DragLineColor (Inherited from DraggableModel.)
Public property DragLineColorSerialized
Defines the color of the drag line Default value : White
(Inherited from DraggableModel.)
Public property DragLineOn
To show drag line. If TRUE, drag line is displayed
(Inherited from DraggableModel.)
Public property DragLineThickness
The thickness of the drag line
(Inherited from DraggableModel.)
Public property DragModeThreshold
Minimal distance the User has to move the mouse to any direction while holding the mouse button in order to activate Dragging mode
(Inherited from DraggableModel.)
Public property DragSpeed (Inherited from DraggableModel.)
Public property DragSpeedSerialized (Inherited from DraggableModel.)
Public property Code example Elements
Establishes a collection of child elements.
(Inherited from ElementModel.)
Public property ElementsSerialized (Inherited from ElementModel.)
Public property EmphasisDuration
Duration of an element's emphasizing in the scene.
(Inherited from ViewableModel.)
Public property ExternalXmlPath (Inherited from BaseModel.)
Public property Fields (Inherited from ScopeableModel.)
Public property FieldsSerialized (Inherited from ScopeableModel.)
Public property GameObjectId
(Optional) Defines what the GameObject should be named.
(Inherited from FocusableModel.)
Public property GUITooltipId
Specifies the GUI tooltip template used for this element.
(Inherited from ElementModel.)
Public property HandType
Defines the Hand in the simulation.
Public property HasOwnChanges
Flag which indicate if Item based CurrentElement has own changes. Only for internal usage.
(Inherited from PlaceholderModel.)
Public property Id
Defines a unique identifier for an element in the simulation.
(Inherited from BaseModel.)
Public property InheritTemperature
Inherits the parent's Temperature.
(Inherited from ElementModel.)
Public property IsAlwaysNavigable
Ensures that Element auto-discovered for accessibility navigation and circumvent non-critical checks blocking it from being navigable otherwise.
(Inherited from ElementModel.)
Public property IsClickable
Allows the object to be clicked if the parent element is focused.
(Inherited from ElementModel.)
Public property IsDraggable
Set on the object that enables/disables if the object can be dragged or not
(Inherited from DraggableModel.)
Public property IsDropAllowed
Allows the element to be dropped by the user.
(Inherited from ElementModel.)
Public property IsFocusable
Allows an element to be focused on.
(Inherited from FocusableModel.)
Public property IsFreeLook
Allows the object to be viewed by the user from any angle.
(Inherited from FocusableModel.)
Public property IsHighlightable
Highlights the object when the mouse hovers over it.
(Inherited from ElementModel.)
Public property IsIdAutogenerated (Inherited from BaseModel.)
Public property IsLabPadEnlarged
Returns true if the LabPad is activated.
Public property IsPickUpAllowed
Allows the element to be picked up by the user.
(Inherited from ElementModel.)
Public property IsScope (Inherited from ScopeableModel.)
Public property IsUsingHologram
Displays the Placeholder's hologram shape when the user is holding an acceptable item.
(Inherited from PlaceholderModel.)
Public property IsVisible (Inherited from ViewableModel.)
Public property Code example ItemId
References the ID of a declared item.
(Inherited from PlaceholderModel.)
Public property KeepExamineOnInteraction
Allows an element to stay focused even after an interaction.
(Inherited from FocusableModel.)
Public property Location
Provides information regarding where the placeholder is located. Used in accessibility.
(Inherited from PlaceholderModel.)
Public property Mass
(In development) Sets the element's mass.
(Inherited from ElementModel.)
Public property MessageHandlers (Inherited from ScopeableModel.)
Public property MessageHandlersSerialized (Inherited from ScopeableModel.)
Public property MessageToShow
Displays a message when this Placeholder is clicked.
(Inherited from PlaceholderModel.)
Public property NewId
Sets the Id of a newly created element.
(Inherited from PlaceholderModel.)
Public property Code example Parameters
Defines a collection of parameters for the element.
(Inherited from ElementModel.)
Public property ParametersSerialized (Inherited from ElementModel.)
Public property PlaceholderActivationCompleted (Inherited from PlaceholderModel.)
Public property PlaceholderBehaviour
Sets the behavior of the Placeholder object.
(Inherited from PlaceholderModel.)
Public property Position
Positions the element on its parent element's surface.
(Inherited from ElementModel.)
Public property PositionSerialized (Inherited from ElementModel.)
Public property ReplacementItemId
Sets the ItemId of an item that will automatically replace any item dropped in this Placeholder.
(Inherited from PlaceholderModel.)
Public property Rotation
Sets the rotation of the element on the parent surface.
(Inherited from ElementModel.)
Public property RotationSerialized (Inherited from ElementModel.)
Public property Code example Screens
Specifies the GUI used to interact with this element.
(Inherited from ElementModel.)
Public property ScreensSerialized (Inherited from ElementModel.)
Public property SourceId
Specifies the ID of the GameObject asset to be loaded.
(Inherited from ElementModel.)
Public property Code example StateGroups
Defines the possible StateGroup for this element.
(Inherited from StateableModel.)
Public property StateGroupsSerialized (Inherited from StateableModel.)
Public property SurfaceOffset
The element's distance from the surface.
(Inherited from ElementModel.)
Public property Tags (Inherited from ViewableModel.)
Public property TargetHighlight
Highlights all placeholders that accept dragged object
(Inherited from DraggableModel.)
Public property Temperature
(In development) The element's temperature.
(Inherited from ElementModel.)
Public property TemplateVersionId
Contains a id of source template.
(Inherited from BaseModel.)
Public property Code example TintColor
Sets the tint of the element.
(Inherited from ElementModel.)
Public property TintColorSerialized (Inherited from ElementModel.)
Public property Title
Defines a title for the object.
(Inherited from TriggableModel.)
Public property Triggers (Inherited from TriggableModel.)
Public property TriggersSerialized
Lists the available Triggers for this object.
(Inherited from TriggableModel.)
Public property Visit
Counts the number of visits to the a scene.
(Inherited from FocusableModel.)
Public property WasShown
(Internal use only) Returns true if the object has been shown in the simulation.
(Inherited from ViewableModel.)
Public property XmlComments
(Development) Used as temporary storage for XML comments (like ) to keep them.
(Inherited from BaseModel.)
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