PlaceholderModelAcceptCondition Property |
Namespace: Livit.Learn.Model
public CompositeConditionModel AcceptCondition { get; set; }
CompositeCondition, one or a set of DataConditions.
Can also be left empty to allow any item.
<Placeholder Id="MyPlaceholder" GameObjectId="MyPlaceholder"> <AcceptCondition> <DataCondition Target="{Binding Tags}" Comparison="Contains" Value="MyItem" /> </AcceptCondition> </Placeholder>
<Placeholder Id="MyPlaceholder" GameObjectId="MyPlaceholder"> <AcceptCondition> <DataCondition Target="{Binding Tags}" Comparison="Contains" Value="MyItem" /> <DataCondition Target="{Binding ActiveStates}" Comparison="Contains" Value="MyItem" /> </AcceptCondition> </Placeholder>
<Placeholder Id="MyPlaceholder" GameObjectId="MyPlaceholder" />