FocusableModel Class |
Namespace: Livit.Learn.Model
[SerializableAttribute] public class FocusableModel : StateableModel
The FocusableModel type exposes the following members.
Name | Description | |
---|---|---|
![]() | FocusableModel | Initializes a new instance of the FocusableModel class |
Name | Description | |
---|---|---|
![]() | AllowPositionMarker | |
![]() | Attached |
Defines an attached property.
(Inherited from BaseModel.) |
![]() | Comments |
(Development) Includes comments in the XML code.
(Inherited from BaseModel.) |
![]() ![]() | CustomCameras |
CustomCameras for this Foucsable
|
![]() | CustomCamerasSerialized | |
![]() ![]() | DataContext |
Contains a source of all bindings defined for element.
(Inherited from BaseModel.) |
![]() | Description |
Displays a description of the object to the user.
(Inherited from TriggableModel.) |
![]() | EmphasisDuration |
Duration of an element's emphasizing in the scene.
(Inherited from ViewableModel.) |
![]() | ExternalXmlPath | (Inherited from BaseModel.) |
![]() | Fields | (Inherited from ScopeableModel.) |
![]() | FieldsSerialized | (Inherited from ScopeableModel.) |
![]() | GameObjectId |
(Optional) Defines what the GameObject should be named.
|
![]() | Id |
Defines a unique identifier for an element in the simulation.
(Inherited from BaseModel.) |
![]() | IsFocusable |
Allows an element to be focused on.
|
![]() | IsFreeLook |
Allows the object to be viewed by the user from any angle.
|
![]() | IsIdAutogenerated | (Inherited from BaseModel.) |
![]() | IsScope | (Inherited from ScopeableModel.) |
![]() | IsVisible | (Inherited from ViewableModel.) |
![]() | KeepExamineOnInteraction |
Allows an element to stay focused even after an interaction.
|
![]() | MessageHandlers | (Inherited from ScopeableModel.) |
![]() | MessageHandlersSerialized | (Inherited from ScopeableModel.) |
![]() ![]() | StateGroups |
Defines the possible StateGroup for this element.
(Inherited from StateableModel.) |
![]() | StateGroupsSerialized | (Inherited from StateableModel.) |
![]() | Tags | (Inherited from ViewableModel.) |
![]() | TemplateVersionId |
Contains a id of source template.
(Inherited from BaseModel.) |
![]() | Title |
Defines a title for the object.
(Inherited from TriggableModel.) |
![]() | Triggers | (Inherited from TriggableModel.) |
![]() | TriggersSerialized |
Lists the available Triggers for
this object.
(Inherited from TriggableModel.) |
![]() | Visit |
Counts the number of visits to the a scene.
|
![]() | WasShown |
(Internal use only) Returns true if the object has been shown in the simulation.
(Inherited from ViewableModel.) |
![]() | XmlComments |
(Development) Used as temporary storage for XML comments (like ) to keep them.
(Inherited from BaseModel.) |
Name | Description | |
---|---|---|
![]() | DeepCopy |
Creates an in-memory clone of this object using a BinaryFormatter to ensure all child properties are copied as well.
(Inherited from BaseModel.) |
![]() | ShallowCopy | (Inherited from BaseModel.) |
![]() | ShouldSerializeStateGroups | (Inherited from StateableModel.) |
![]() | ShouldSerializeTriggers | (Inherited from TriggableModel.) |
![]() | ToString |
Returns a string that represents the current object.
(Inherited from BaseModel.) |
![]() | UpdateModels |
This method will update this model and all its child models.
(Inherited from BaseModel.) |