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TriggerModel Class

The Trigger class defines the behavior of an object when set off by a specified event.
Inheritance Hierarchy

Namespace:  Livit.Learn.Model.Triggers
Assembly:  Livit.Learn.Model (in Livit.Learn.Model.dll) Version: 0.0.0.0
Syntax
C#
[SerializableAttribute]
public class TriggerModel : ConditionsDependantModel

The TriggerModel type exposes the following members.

Constructors
  NameDescription
Public methodTriggerModel
Initializes a new instance of the TriggerModel class
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Properties
  NameDescription
Public propertyActions
Lists the Actions to be performed if the Conditions of this Trigger are met or blank.
Public propertyAttached
Defines an attached property.
(Inherited from BaseModel.)
Public propertyComments
(Development) Includes comments in the XML code.
(Inherited from BaseModel.)
Public propertyConditions (Inherited from ConditionsDependantModel.)
Public propertyConditionTimeout (Inherited from ConditionsDependantModel.)
Public propertyCode exampleDataContext
Contains a source of all bindings defined for element.
(Inherited from BaseModel.)
Public propertyExternalXmlPath (Inherited from BaseModel.)
Public propertyFailActions
Lists the Actions to be performed if the Conditions of this Trigger are not met.
Public propertyId
Defines a unique identifier for an element in the simulation.
(Inherited from BaseModel.)
Public propertyIsIdAutogenerated (Inherited from BaseModel.)
Public propertyIsUsingDropTarget
Public propertyTemplateVersionId
Contains a id of source template.
(Inherited from BaseModel.)
Public propertyXmlComments
(Development) Used as temporary storage for XML comments (like ) to keep them.
(Inherited from BaseModel.)
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Methods
  NameDescription
Public methodDeepCopy
Creates an in-memory clone of this object using a BinaryFormatter to ensure all child properties are copied as well.
(Inherited from BaseModel.)
Public methodShallowCopy (Inherited from BaseModel.)
Public methodToString
Returns a string that represents the current object.
(Inherited from BaseModel.)
Public methodUpdateModels
This method will update this model and all its child models.
(Inherited from BaseModel.)
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Remarks

The Trigger must include Actions to be performed when the Trigger is set off.

The Trigger may also include Conditions to be met for the Actions to be performed. In this case, the Trigger can also include FailActions, to be performed if the Conditions are not met.

An element can contain multiple Triggers.

Examples

This Trigger will be set off on the Switch element upon receiving a Click event.

If the Switch has the On State, it will perform the Actions, changing the Switch State to Off.

If the Switch does not have the On State, it will perform the FailActions, changing the Switch State to On.

XML
<Element Id="Switch" IsClickable="true">
  <Triggers>
    <EventTrigger Event="Click">
      <Conditions>
        <DataCondition Property="ActiveStates" Comparison="Contains" Value="On" />
      </Conditions>
      <Actions>
        <GotoState StateId="Off" />
      </Actions>
      <FailActions>
        <GotoState StateId="On" />
      </FailActions>
    </EventTrigger>
  </Triggers>
</Element>
See Also