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ElementModelScreens Property

Specifies the GUI used to interact with this element.

Namespace:  Livit.Learn.Model
Assembly:  Livit.Learn.Model (in Livit.Learn.Model.dll) Version: 0.0.0.0
Syntax
C#
public List<ScreenModel> Screens { get; set; }

Property Value

Type: ListScreenModel
Remarks

The Screen specifies the GUI displayed on an object (such as a machine touch screen or a computer monitor) that the player will use to interact with it.

More information on how to setup screens can be found in ScreenModel.

Examples
The following code describes a Screen with a GameObjectId of Screen and displaying the [!:ScreenModel.GUIScreenId] of the LabPad:
XML
<Screens>
    <Screen GameObjectId="Screen" GUIScreenId="GUI_LabPadScreen" />
</Screens>
See Also