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ElementModel Properties

The ElementModel type exposes the following members.

Properties
  Name Description
Public property AccessibilityAnimationCategory
Public property AccessibilityTooltip
Sets the Accessibility tooltip displayed and narrated when in Accessibility Mode.
Public property AllowHandRotation
Daydream specific parameter. Determines whether to allow hand rotation based on controller rotation or not. Defaults to true.
Public property AllowPositionMarker (Inherited from FocusableModel.)
Public property AllowTrashing
Allows the element to be trashed.
Public property Attached
Defines an attached property.
(Inherited from BaseModel.)
Public property Code example BasedOn
References another element from which the current element's parameters will be based.
Public property ClickCount
Counts the number of times an element has been clicked on.
Public property Comments
(Development) Includes comments in the XML code.
(Inherited from BaseModel.)
Public property Code example CustomCameras
CustomCameras for this Foucsable
(Inherited from FocusableModel.)
Public property CustomCamerasSerialized (Inherited from FocusableModel.)
Public property Code example DataContext
Contains a source of all bindings defined for element.
(Inherited from BaseModel.)
Public property Code example Decals
Applies a decal on the parent element.
Public property DecalsSerialized
Public property DefaultExtendedTooltip
Sets the extended tooltip displayed when the element is hovered over.
Public property DefaultTooltip
Sets the tooltip displayed when the element is hovered over. If an image URL is added the image will be displayed in the tooltip.
Public property Description
Displays a description of the object to the user.
(Inherited from TriggableModel.)
Public property DragLineColor (Inherited from DraggableModel.)
Public property DragLineColorSerialized
Defines the color of the drag line Default value : White
(Inherited from DraggableModel.)
Public property DragLineOn
To show drag line. If TRUE, drag line is displayed
(Inherited from DraggableModel.)
Public property DragLineThickness
The thickness of the drag line
(Inherited from DraggableModel.)
Public property DragModeThreshold
Minimal distance the User has to move the mouse to any direction while holding the mouse button in order to activate Dragging mode
(Inherited from DraggableModel.)
Public property DragSpeed (Inherited from DraggableModel.)
Public property DragSpeedSerialized (Inherited from DraggableModel.)
Public property Code example Elements
Establishes a collection of child elements.
Public property ElementsSerialized
Public property EmphasisDuration
Duration of an element's emphasizing in the scene.
(Inherited from ViewableModel.)
Public property ExternalXmlPath (Inherited from BaseModel.)
Public property Fields (Inherited from ScopeableModel.)
Public property FieldsSerialized (Inherited from ScopeableModel.)
Public property GameObjectId
(Optional) Defines what the GameObject should be named.
(Inherited from FocusableModel.)
Public property GUITooltipId
Specifies the GUI tooltip template used for this element.
Public property Id
Defines a unique identifier for an element in the simulation.
(Inherited from BaseModel.)
Public property InheritTemperature
Inherits the parent's Temperature.
Public property IsAlwaysNavigable
Ensures that Element auto-discovered for accessibility navigation and circumvent non-critical checks blocking it from being navigable otherwise.
Public property IsClickable
Allows the object to be clicked if the parent element is focused.
Public property IsDraggable
Set on the object that enables/disables if the object can be dragged or not
(Inherited from DraggableModel.)
Public property IsDropAllowed
Allows the element to be dropped by the user.
Public property IsFocusable
Allows an element to be focused on.
(Inherited from FocusableModel.)
Public property IsFreeLook
Allows the object to be viewed by the user from any angle.
(Inherited from FocusableModel.)
Public property IsHighlightable
Highlights the object when the mouse hovers over it.
Public property IsIdAutogenerated (Inherited from BaseModel.)
Public property IsPickUpAllowed
Allows the element to be picked up by the user.
Public property IsScope (Inherited from ScopeableModel.)
Public property IsVisible (Inherited from ViewableModel.)
Public property KeepExamineOnInteraction
Allows an element to stay focused even after an interaction.
(Inherited from FocusableModel.)
Public property Mass
(In development) Sets the element's mass.
Public property MessageHandlers (Inherited from ScopeableModel.)
Public property MessageHandlersSerialized (Inherited from ScopeableModel.)
Public property Code example Parameters
Defines a collection of parameters for the element.
Public property ParametersSerialized
Public property Position
Positions the element on its parent element's surface.
Public property PositionSerialized
Public property Rotation
Sets the rotation of the element on the parent surface.
Public property RotationSerialized
Public property Code example Screens
Specifies the GUI used to interact with this element.
Public property ScreensSerialized
Public property SourceId
Specifies the ID of the GameObject asset to be loaded.
Public property Code example StateGroups
Defines the possible StateGroup for this element.
(Inherited from StateableModel.)
Public property StateGroupsSerialized (Inherited from StateableModel.)
Public property SurfaceOffset
The element's distance from the surface.
Public property Tags (Inherited from ViewableModel.)
Public property TargetHighlight
Highlights all placeholders that accept dragged object
(Inherited from DraggableModel.)
Public property Temperature
(In development) The element's temperature.
Public property TemplateVersionId
Contains a id of source template.
(Inherited from BaseModel.)
Public property Code example TintColor
Sets the tint of the element.
Public property TintColorSerialized
Public property Title
Defines a title for the object.
(Inherited from TriggableModel.)
Public property Triggers (Inherited from TriggableModel.)
Public property TriggersSerialized
Lists the available Triggers for this object.
(Inherited from TriggableModel.)
Public property Visit
Counts the number of visits to the a scene.
(Inherited from FocusableModel.)
Public property WasShown
(Internal use only) Returns true if the object has been shown in the simulation.
(Inherited from ViewableModel.)
Public property XmlComments
(Development) Used as temporary storage for XML comments (like ) to keep them.
(Inherited from BaseModel.)
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See Also