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ControlMediaModel Properties

The ControlMediaModel type exposes the following members.

Properties
  Name Description
Public property Action
Controls the current animation.
Public property Attached
Defines an attached property.
(Inherited from BaseModel.)
Public property Comments
(Development) Includes comments in the XML code.
(Inherited from BaseModel.)
Public property Conditions (Inherited from ConditionsDependantModel.)
Public property ConditionTimeout (Inherited from ConditionsDependantModel.)
Public property Code example DataContext
Contains a source of all bindings defined for element.
(Inherited from BaseModel.)
Public property EventName
Specifies the event to be called from the animation script.
Public property ExternalXmlPath (Inherited from BaseModel.)
Public property GlobalOrderIndex (Inherited from ActionModel.)
Public property HasFrames
Determines the type of animation being played.
Public property HashedPath (Inherited from ActionModel.)
Public property Id
Defines a unique identifier for an element in the simulation.
(Inherited from BaseModel.)
Public property IgnoreInPH (Inherited from ActionModel.)
Public property IsIdAutogenerated (Inherited from BaseModel.)
Public property IsRunning (Inherited from ActionModel.)
Public property IsTransient (Inherited from ActionModel.)
Public property IsTransientInstance (Inherited from ActionModel.)
Public property ObjectName
Specifies the GameObjectId of the element from which the animation script will be started.
Public property Speed
Sets the speed of the animation.
Public property TemplateVersionId
Contains a id of source template.
(Inherited from BaseModel.)
Public property XmlComments
(Development) Used as temporary storage for XML comments (like ) to keep them.
(Inherited from BaseModel.)
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