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ControlMediaModelHasFrames Property

Determines the type of animation being played.

Namespace:  Livit.Learn.Model.Actions
Assembly:  Livit.Learn.Model (in Livit.Learn.Model.dll) Version: 0.0.0.0
Syntax
C#
public bool HasFrames { get; set; }

Property Value

Type: Boolean
Remarks

If set to true, the animation will be treated as keyframed and respond to MediaControl commands.

If set to false, the animation comes through the PlayMaker and will be controlled through EventName calls.

See Also