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AnchoredScreenModel Properties

The AnchoredScreenModel type exposes the following members.

Properties
  Name Description
Public property AccessibilityText
Additional text that will be read out, when AnchoredScreen selected Only in Accessibility Mode
Public property AllowPositionMarker (Inherited from FocusableModel.)
Public property AnchorBaseScale
Multiplied by default base size.
Public property AnchorBaseSource
A string pointing to a sprite in an atlas that would be used for AnchorBase
Public property AnchorEndPointScale
Used to change scale of line endpoint, defaults to 1, which is equivalent to no effect.
Public property AnchorEndPointSource
A string pointing to a sprite in an atlas that would be used for AnchorEndPoint
Public property AnchorLineSource
The atlas the contains this model's sprites.
Public property AtlasPath
The atlas the contains this model's sprites.
Public property Attached
Defines an attached property.
(Inherited from BaseModel.)
Public property BaseOffset
Offsets label base from its default position
Public property BaseOffsetSerialized
Public property CanBeOccluded
Determine whether screen participates in occlusion checks or its always shown even behind other objects
Public property Comments
(Development) Includes comments in the XML code.
(Inherited from BaseModel.)
Public property Code example CustomCameras
CustomCameras for this Foucsable
(Inherited from FocusableModel.)
Public property CustomCamerasSerialized (Inherited from FocusableModel.)
Public property Code example DataContext
Contains a source of all bindings defined for element.
(Inherited from BaseModel.)
Public property Description
Displays a description of the object to the user.
(Inherited from TriggableModel.)
Public property EmphasisDuration
Duration of an element's emphasizing in the scene.
(Inherited from ViewableModel.)
Public property ExternalXmlPath (Inherited from BaseModel.)
Public property Fields (Inherited from ScopeableModel.)
Public property FieldsSerialized (Inherited from ScopeableModel.)
Public property GameObjectId
(Optional) Defines what the GameObject should be named.
(Inherited from FocusableModel.)
Public property GUIScreen (Inherited from ScreenModel.)
Public property GUIScreenItem
Defines the GUIScreen used on this Screen.
(Inherited from ScreenModel.)
Public property HashedPath (Inherited from ScreenModel.)
Public property Id
Defines a unique identifier for an element in the simulation.
(Inherited from BaseModel.)
Public property IsAnchorLineVisible
Determines whether anchored line should be hidden or not
Public property IsFocusable
Allows an element to be focused on.
(Inherited from FocusableModel.)
Public property IsFreeLook
Allows the object to be viewed by the user from any angle.
(Inherited from FocusableModel.)
Public property IsGUIVisible
Determine whether the GUI part of the Screen is visible or not
Public property IsIdAutogenerated (Inherited from BaseModel.)
Public property IsLocked
Determine whether the label base is locked (can be clicked) or not
Public property IsScope (Inherited from ScopeableModel.)
Public property IsVisible (Inherited from ViewableModel.)
Public property KeepExamineOnInteraction
Allows an element to stay focused even after an interaction.
(Inherited from FocusableModel.)
Public property MaxDistance
Maximum distance from Anchor Point to the camera before the screen is hidden from view Typical values to use here are in the range from 1 to 10 The default value should be ideal in most cases. You should probably favor the use of MinScale and Min/MaxViewport before adjusting this.
Public property MaxViewport
Maximum position in the camera viewport before the Anchor Point is hidden from view. (0,0) is the center of the screen, (-0.5, -0.5) is screen bottom-left, and (0.5, 0.5) is screen bottom-right Specify a value between (-0.5, -0.5) and (0.5, 0.5), and higher than the min threshold.
Public property MaxViewportSerialized
Public property MessageHandlers (Inherited from ScopeableModel.)
Public property MessageHandlersSerialized (Inherited from ScopeableModel.)
Public property MinScale
Minimum global scale of the Anchor Point before the screen is hidden from view Typical values to use here are in the range from 0.01 to 10. Default value 0.1.
Public property MinViewport
Minimum position in the camera viewport before the Anchor Point is hidden from view (0,0) is the center of the screen, (-0.5, -0.5) is screen bottom-left, and (0.5, 0.5) is screen bottom-right Specify a value that is between (-0.5, -0.5) and (0.5, 0.5), and lower than the max threshold.
Public property MinViewportSerialized
Public property Scale
Scales the GUIScreen on the Screen.
(Inherited from ScreenModel.)
Public property Code example StateGroups
Defines the possible StateGroup for this element.
(Inherited from StateableModel.)
Public property StateGroupsSerialized (Inherited from StateableModel.)
Public property Tags (Inherited from ViewableModel.)
Public property TemplateVersionId
Contains a id of source template.
(Inherited from BaseModel.)
Public property Title
Defines a title for the object.
(Inherited from TriggableModel.)
Public property Triggers (Inherited from TriggableModel.)
Public property TriggersSerialized
Lists the available Triggers for this object.
(Inherited from TriggableModel.)
Public property Visit
Counts the number of visits to the a scene.
(Inherited from FocusableModel.)
Public property WasShown
(Internal use only) Returns true if the object has been shown in the simulation.
(Inherited from ViewableModel.)
Public property XmlComments
(Development) Used as temporary storage for XML comments (like ) to keep them.
(Inherited from BaseModel.)
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