AnchoredScreenModel Properties |
The AnchoredScreenModel type exposes the following members.
Name | Description | |
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AccessibilityText |
Additional text that will be read out, when AnchoredScreen selected
Only in Accessibility Mode
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AllowPositionMarker | (Inherited from FocusableModel.) |
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AnchorBaseScale |
Multiplied by default base size.
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AnchorBaseSource |
A string pointing to a sprite in an atlas that would be used for AnchorBase
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AnchorEndPointScale |
Used to change scale of line endpoint, defaults to 1, which is equivalent to no effect.
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AnchorEndPointSource |
A string pointing to a sprite in an atlas that would be used for AnchorEndPoint
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AnchorLineSource |
The atlas the contains this model's sprites.
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AtlasPath |
The atlas the contains this model's sprites.
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Attached |
Defines an attached property.
(Inherited from BaseModel.) |
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BaseOffset |
Offsets label base from its default position
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BaseOffsetSerialized | |
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CanBeOccluded |
Determine whether screen participates in occlusion checks or its always shown even behind other objects
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Comments |
(Development) Includes comments in the XML code.
(Inherited from BaseModel.) |
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CustomCameras |
CustomCameras for this Foucsable
(Inherited from FocusableModel.) |
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CustomCamerasSerialized | (Inherited from FocusableModel.) |
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DataContext |
Contains a source of all bindings defined for element.
(Inherited from BaseModel.) |
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Description |
Displays a description of the object to the user.
(Inherited from TriggableModel.) |
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EmphasisDuration |
Duration of an element's emphasizing in the scene.
(Inherited from ViewableModel.) |
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ExternalXmlPath | (Inherited from BaseModel.) |
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Fields | (Inherited from ScopeableModel.) |
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FieldsSerialized | (Inherited from ScopeableModel.) |
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GameObjectId |
(Optional) Defines what the GameObject should be named.
(Inherited from FocusableModel.) |
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GUIScreen | (Inherited from ScreenModel.) |
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GUIScreenItem |
Defines the GUIScreen used on this Screen.
(Inherited from ScreenModel.) |
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HashedPath | (Inherited from ScreenModel.) |
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Id |
Defines a unique identifier for an element in the simulation.
(Inherited from BaseModel.) |
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IsAnchorLineVisible |
Determines whether anchored line should be hidden or not
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IsFocusable |
Allows an element to be focused on.
(Inherited from FocusableModel.) |
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IsFreeLook |
Allows the object to be viewed by the user from any angle.
(Inherited from FocusableModel.) |
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IsGUIVisible |
Determine whether the GUI part of the Screen is visible or not
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IsIdAutogenerated | (Inherited from BaseModel.) |
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IsLocked |
Determine whether the label base is locked (can be clicked) or not
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IsScope | (Inherited from ScopeableModel.) |
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IsVisible | (Inherited from ViewableModel.) |
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KeepExamineOnInteraction |
Allows an element to stay focused even after an interaction.
(Inherited from FocusableModel.) |
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MaxDistance |
Maximum distance from Anchor Point to the camera before the screen is hidden from view
Typical values to use here are in the range from 1 to 10
The default value should be ideal in most cases. You should probably favor the use of
MinScale and Min/MaxViewport before adjusting this.
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MaxViewport |
Maximum position in the camera viewport before the Anchor Point is hidden from view.
(0,0) is the center of the screen, (-0.5, -0.5) is screen bottom-left, and (0.5, 0.5) is screen bottom-right
Specify a value between (-0.5, -0.5) and (0.5, 0.5), and higher than the min threshold.
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MaxViewportSerialized | |
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MessageHandlers | (Inherited from ScopeableModel.) |
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MessageHandlersSerialized | (Inherited from ScopeableModel.) |
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MinScale |
Minimum global scale of the Anchor Point before the screen is hidden from view
Typical values to use here are in the range from 0.01 to 10. Default value 0.1.
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MinViewport |
Minimum position in the camera viewport before the Anchor Point is hidden from view
(0,0) is the center of the screen, (-0.5, -0.5) is screen bottom-left, and (0.5, 0.5) is screen bottom-right
Specify a value that is between (-0.5, -0.5) and (0.5, 0.5), and lower than the max threshold.
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MinViewportSerialized | |
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Scale |
Scales the GUIScreen on the Screen.
(Inherited from ScreenModel.) |
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StateGroups |
Defines the possible StateGroup for this element.
(Inherited from StateableModel.) |
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StateGroupsSerialized | (Inherited from StateableModel.) |
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Tags | (Inherited from ViewableModel.) |
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TemplateVersionId |
Contains a id of source template.
(Inherited from BaseModel.) |
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Title |
Defines a title for the object.
(Inherited from TriggableModel.) |
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Triggers | (Inherited from TriggableModel.) |
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TriggersSerialized |
Lists the available Triggers for
this object.
(Inherited from TriggableModel.) |
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Visit |
Counts the number of visits to the a scene.
(Inherited from FocusableModel.) |
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WasShown |
(Internal use only) Returns true if the object has been shown in the simulation.
(Inherited from ViewableModel.) |
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XmlComments |
(Development) Used as temporary storage for XML comments (like ) to keep them.
(Inherited from BaseModel.) |