AnchoredScreenModelAnchorEndPointSource Property
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A string pointing to a sprite in an atlas that would be used for AnchorEndPoint
Namespace:
Livit.Learn.Model.AnchoredScreensAssembly:
Livit.Learn.Model (in Livit.Learn.Model.dll) Version: 0.0.0.0
Syntaxpublic string AnchorEndPointSource { get; set; }
Property Value
Type:
String
See Also