Click or drag to resize

SceneModel Class

The Scene element is a location (room, outdoor scene, interactive introduction) in the simulation.
Inheritance Hierarchy

Namespace:  Livit.Learn.Model
Assembly:  Livit.Learn.Model (in Livit.Learn.Model.dll) Version: 0.0.0.0
Syntax
C#
[SerializableAttribute]
public class SceneModel : ElementModel

The SceneModel type exposes the following members.

Constructors
  NameDescription
Public methodSceneModel
Initializes a new instance of the SceneModel class
Top
Properties
  NameDescription
Public propertyAccessibilityAnimationCategory (Inherited from ElementModel.)
Public propertyAccessibilityTooltip
Sets the Accessibility tooltip displayed and narrated when in Accessibility Mode.
(Inherited from ElementModel.)
Public propertyAllowHandRotation
Daydream specific parameter. Determines whether to allow hand rotation based on controller rotation or not. Defaults to true.
(Inherited from ElementModel.)
Public propertyAllowPositionMarker (Inherited from FocusableModel.)
Public propertyAllowTrashing
Allows the element to be trashed.
(Inherited from ElementModel.)
Public propertyAssetPath
Sets the path from which to load the Asset.
Public propertyAttached
Defines an attached property.
(Inherited from BaseModel.)
Public propertyCode exampleBasedOn
References another element from which the current element's parameters will be based.
(Inherited from ElementModel.)
Public propertyBuilderFocusedElement
Defines default focused element when scene opened in Builder.
Public propertyClickCount
Counts the number of times an element has been clicked on.
(Inherited from ElementModel.)
Public propertyComments
(Development) Includes comments in the XML code.
(Inherited from BaseModel.)
Public propertyCode exampleCustomCameras
CustomCameras for this Foucsable
(Inherited from FocusableModel.)
Public propertyCustomCamerasSerialized (Inherited from FocusableModel.)
Public propertyCode exampleDataContext
Contains a source of all bindings defined for element.
(Inherited from BaseModel.)
Public propertyCode exampleDecals
Applies a decal on the parent element.
(Inherited from ElementModel.)
Public propertyDecalsSerialized (Inherited from ElementModel.)
Public propertyDefaultExtendedTooltip
Sets the extended tooltip displayed when the element is hovered over.
(Inherited from ElementModel.)
Public propertyDefaultTooltip
Sets the tooltip displayed when the element is hovered over. If an image URL is added the image will be displayed in the tooltip.
(Inherited from ElementModel.)
Public propertyDescription
Displays a description of the object to the user.
(Inherited from TriggableModel.)
Public propertyDragLineColor (Inherited from DraggableModel.)
Public propertyDragLineColorSerialized
Defines the color of the drag line Default value : White
(Inherited from DraggableModel.)
Public propertyDragLineOn
To show drag line. If TRUE, drag line is displayed
(Inherited from DraggableModel.)
Public propertyDragLineThickness
The thickness of the drag line
(Inherited from DraggableModel.)
Public propertyDragModeThreshold
Minimal distance the User has to move the mouse to any direction while holding the mouse button in order to activate Dragging mode
(Inherited from DraggableModel.)
Public propertyDragSpeed (Inherited from DraggableModel.)
Public propertyDragSpeedSerialized (Inherited from DraggableModel.)
Public propertyCode exampleElements
Establishes a collection of child elements.
(Inherited from ElementModel.)
Public propertyElementsSerialized (Inherited from ElementModel.)
Public propertyEmphasisDuration
Duration of an element's emphasizing in the scene.
(Inherited from ViewableModel.)
Public propertyExternalXmlPath (Inherited from BaseModel.)
Public propertyFields (Inherited from ScopeableModel.)
Public propertyFieldsSerialized (Inherited from ScopeableModel.)
Public propertyGameObjectId
(Optional) Defines what the GameObject should be named.
(Inherited from FocusableModel.)
Public propertyGUITooltipId
Specifies the GUI tooltip template used for this element.
(Inherited from ElementModel.)
Public propertyId
Defines a unique identifier for an element in the simulation.
(Inherited from BaseModel.)
Public propertyInheritTemperature
Inherits the parent's Temperature.
(Inherited from ElementModel.)
Public propertyIsAlwaysNavigable
Ensures that Element auto-discovered for accessibility navigation and circumvent non-critical checks blocking it from being navigable otherwise.
(Inherited from ElementModel.)
Public propertyIsClickable
Allows the object to be clicked if the parent element is focused.
(Inherited from ElementModel.)
Public propertyIsDraggable
Set on the object that enables/disables if the object can be dragged or not
(Inherited from DraggableModel.)
Public propertyIsDropAllowed
Allows the element to be dropped by the user.
(Inherited from ElementModel.)
Public propertyIsFocusable
Allows an element to be focused on.
(Inherited from FocusableModel.)
Public propertyIsFreeLook
Allows the object to be viewed by the user from any angle.
(Inherited from FocusableModel.)
Public propertyIsHighlightable
Highlights the object when the mouse hovers over it.
(Inherited from ElementModel.)
Public propertyIsIdAutogenerated (Inherited from BaseModel.)
Public propertyIsPickUpAllowed
Allows the element to be picked up by the user.
(Inherited from ElementModel.)
Public propertyIsScope (Inherited from ScopeableModel.)
Public propertyIsStartupScene
This property is only for Builder. The first Scene with this flag set to true is used to update Scenes.CurrentSceneId before Builder saves XML.
Public propertyIsVisible (Inherited from ViewableModel.)
Public propertyKeepExamineOnInteraction
Allows an element to stay focused even after an interaction.
(Inherited from FocusableModel.)
Public propertyMass
(In development) Sets the element's mass.
(Inherited from ElementModel.)
Public propertyMessageHandlers (Inherited from ScopeableModel.)
Public propertyMessageHandlersSerialized (Inherited from ScopeableModel.)
Public propertyCode exampleParameters
Defines a collection of parameters for the element.
(Inherited from ElementModel.)
Public propertyParametersSerialized (Inherited from ElementModel.)
Public propertyPhysicsSandboxes
Public propertyPhysicsSandboxesSerialized
Public propertyPosition
Positions the element on its parent element's surface.
(Inherited from ElementModel.)
Public propertyPositionSerialized (Inherited from ElementModel.)
Public propertyRotation
Sets the rotation of the element on the parent surface.
(Inherited from ElementModel.)
Public propertyRotationSerialized (Inherited from ElementModel.)
Public propertyCode exampleScreens
Specifies the GUI used to interact with this element.
(Inherited from ElementModel.)
Public propertyScreensSerialized (Inherited from ElementModel.)
Public propertySourceId
Specifies the ID of the GameObject asset to be loaded.
(Inherited from ElementModel.)
Public propertyCode exampleStateGroups
Defines the possible StateGroup for this element.
(Inherited from StateableModel.)
Public propertyStateGroupsSerialized (Inherited from StateableModel.)
Public propertySurfaceOffset
The element's distance from the surface.
(Inherited from ElementModel.)
Public propertyTags (Inherited from ViewableModel.)
Public propertyTargetHighlight
Highlights all placeholders that accept dragged object
(Inherited from DraggableModel.)
Public propertyTemperature
(In development) The element's temperature.
(Inherited from ElementModel.)
Public propertyTemplateVersionId
Contains a id of source template.
(Inherited from BaseModel.)
Public propertyCode exampleTintColor
Sets the tint of the element.
(Inherited from ElementModel.)
Public propertyTintColorSerialized (Inherited from ElementModel.)
Public propertyTitle
Defines a title for the object.
(Inherited from TriggableModel.)
Public propertyTriggers (Inherited from TriggableModel.)
Public propertyTriggersSerialized
Lists the available Triggers for this object.
(Inherited from TriggableModel.)
Public propertyVisit
Counts the number of visits to the a scene.
(Inherited from FocusableModel.)
Public propertyWasShown
(Internal use only) Returns true if the object has been shown in the simulation.
(Inherited from ViewableModel.)
Public propertyXmlComments
(Development) Used as temporary storage for XML comments (like ) to keep them.
(Inherited from BaseModel.)
Top
Methods
  NameDescription
Public methodDeepCopy
Creates an in-memory clone of this object using a BinaryFormatter to ensure all child properties are copied as well.
(Inherited from BaseModel.)
Public methodShallowCopy (Inherited from BaseModel.)
Public methodShouldSerializeStateGroups (Inherited from StateableModel.)
Public methodShouldSerializeTriggers (Inherited from TriggableModel.)
Public methodToString
Returns a string that represents the current object.
(Inherited from BaseModel.)
Public methodUpdateModels
This method will update this model and all its child models.
(Inherited from BaseModel.)
Top
See Also