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StateGroupModel Class

The StateGroup class defines a group of possible States an Element can have.
Inheritance Hierarchy

Namespace:  Livit.Learn.Model
Assembly:  Livit.Learn.Model (in Livit.Learn.Model.dll) Version: 0.0.0.0
Syntax
C#
[SerializableAttribute]
public class StateGroupModel : ViewableModel

The StateGroupModel type exposes the following members.

Constructors
  NameDescription
Public methodStateGroupModel
Initializes a new instance of the StateGroupModel class
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Properties
  NameDescription
Public propertyAttached
Defines an attached property.
(Inherited from BaseModel.)
Public propertyAutoPlay
Activates this State and all included actions automatically when the simulation loads.
Public propertyComments
(Development) Includes comments in the XML code.
(Inherited from BaseModel.)
Public propertyCurrentStateId
Defines the first enabled State of the StateGroup.
Public propertyCode exampleDataContext
Contains a source of all bindings defined for element.
(Inherited from BaseModel.)
Public propertyDescription
Displays a description of the object to the user.
(Inherited from TriggableModel.)
Public propertyEmphasisDuration
Duration of an element's emphasizing in the scene.
(Inherited from ViewableModel.)
Public propertyExternalXmlPath (Inherited from BaseModel.)
Public propertyFields (Inherited from ScopeableModel.)
Public propertyFieldsSerialized (Inherited from ScopeableModel.)
Public propertyId
Defines a unique identifier for an element in the simulation.
(Inherited from BaseModel.)
Public propertyIsIdAutogenerated (Inherited from BaseModel.)
Public propertyIsScope (Inherited from ScopeableModel.)
Public propertyIsVisible (Inherited from ViewableModel.)
Public propertyMessageHandlers (Inherited from ScopeableModel.)
Public propertyMessageHandlersSerialized (Inherited from ScopeableModel.)
Public propertyStates
Public propertyStatesSerialized
Lists the available States in this StateGroup.
Public propertyTags (Inherited from ViewableModel.)
Public propertyTemplateVersionId
Contains a id of source template.
(Inherited from BaseModel.)
Public propertyTitle
Defines a title for the object.
(Inherited from TriggableModel.)
Public propertyTransitionDuration
Defines the length of the transition time between States.
Public propertyTriggers (Inherited from TriggableModel.)
Public propertyTriggersSerialized
Lists the available Triggers for this object.
(Inherited from TriggableModel.)
Public propertyWasShown
(Internal use only) Returns true if the object has been shown in the simulation.
(Inherited from ViewableModel.)
Public propertyXmlComments
(Development) Used as temporary storage for XML comments (like ) to keep them.
(Inherited from BaseModel.)
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Methods
  NameDescription
Public methodDeepCopy
Creates an in-memory clone of this object using a BinaryFormatter to ensure all child properties are copied as well.
(Inherited from BaseModel.)
Public methodShallowCopy (Inherited from BaseModel.)
Public methodShouldSerializeTriggers (Inherited from TriggableModel.)
Public methodToString
Returns a string that represents the current object.
(Inherited from BaseModel.)
Public methodUpdateModels
This method will update this model and all its child models.
(Inherited from BaseModel.)
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See Also