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PhysicsObjectModelPhysicsBounciness Property

Determines how much energy is transferred on collision. A value of 0.95f will transfer all energy. Default is 1 Maxed at .95 as a fix to unity rounding issues https://stackoverflow.com/a/23377473

Namespace:  Livit.Learn.Model
Assembly:  Livit.Learn.Model (in Livit.Learn.Model.dll) Version: 0.0.0.0
Syntax
C#
public string PhysicsBounciness { get; set; }

Property Value

Type: String
See Also