PhysicsObjectModelPhysicsBounciness Property
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Determines how much energy is transferred on collision.
A value of 0.95f will transfer all energy. Default is 1
Maxed at .95 as a fix to unity rounding issues https://stackoverflow.com/a/23377473
Namespace:
Livit.Learn.ModelAssembly:
Livit.Learn.Model (in Livit.Learn.Model.dll) Version: 0.0.0.0
Syntaxpublic string PhysicsBounciness { get; set; }
Property Value
Type:
String
See Also