PhysicsObjectModel Properties |
The PhysicsObjectModel type exposes the following members.
Name | Description | |
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Attached |
Defines an attached property.
(Inherited from BaseModel.) |
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Comments |
(Development) Includes comments in the XML code.
(Inherited from BaseModel.) |
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DataContext |
Contains a source of all bindings defined for element.
(Inherited from BaseModel.) |
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ExternalXmlPath | (Inherited from BaseModel.) |
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Id |
Defines a unique identifier for an element in the simulation.
(Inherited from BaseModel.) |
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IsIdAutogenerated | (Inherited from BaseModel.) |
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IsStaticObject |
Determines if a physics element is static. Default is false
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IsStaticObjectSerialized |
Determines if a physics element is static, serialized. Default is false
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IsUsingPlanetaryGravity |
Determines if a physics element is using the planetary gravity system. />
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PhysicsBounciness |
Determines how much energy is transferred on collision.
A value of 0.95f will transfer all energy. Default is 1
Maxed at .95 as a fix to unity rounding issues https://stackoverflow.com/a/23377473
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PhysicsColliderSize |
Size of the collider of a physics element as a Vector3. Default is (1,1,1)
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PhysicsColliderType |
Defines the type of the collider for a physics element. Default is Box
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PhysicsConcludedPosition |
Updated position after simulation end
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PhysicsConcludedRotation |
Updated rotation after simulation end
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PhysicsContinuousForce |
A force applied continuously during simulation to a physics element as a Vector3. Default is (0,0,0)
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PhysicsDynamicFriction |
Determines how much energy is needed to keep a moving physics element in motion.
Usually a value from 0 to 1. Default is 0
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PhysicsInitialForce |
A force applied once at simulation start to a physics element as a Vector3. Default is (0,0,0)
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PhysicsInitialPosition |
Position at simulation start of a physics element as a Vector3. Default is (0,0,0)
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PhysicsInitialRotation |
Rotation at simulation start of a physics element as a Vector3. Default is (0,0,0)
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PhysicsInitialVelocity |
Velocity of a physics element applied once at simulation start as a Vector3. Default is (0,0,0)
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PhysicsMass |
Determines the mass of the physics element in kg. Default is 1
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PhysicsStaticFriction |
Determines how much energy is needed to set a static physics element into motion.
Usually a value from 0 to 1. Default is 0
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TargetElement |
Defines the target Element of the physics objects on which the view will match the object.
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TemplateVersionId |
Contains a id of source template.
(Inherited from BaseModel.) |
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XmlComments |
(Development) Used as temporary storage for XML comments (like ) to keep them.
(Inherited from BaseModel.) |