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PlayerModel Class

The Player class represents the user in the simulation.
Inheritance Hierarchy

Namespace:  Livit.Learn.Model
Assembly:  Livit.Learn.Model (in Livit.Learn.Model.dll) Version: 0.0.0.0
Syntax
C#
[SerializableAttribute]
public class PlayerModel : ViewableModel

The PlayerModel type exposes the following members.

Constructors
  NameDescription
Public methodPlayerModel
Initializes a new instance of the PlayerModel class
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Properties
  NameDescription
Public propertyAttached
Defines an attached property.
(Inherited from BaseModel.)
Public propertyComments
(Development) Includes comments in the XML code.
(Inherited from BaseModel.)
Public propertyCurrentLookAngle
Public propertyCurrentLookAngleSerialized
Returns the user's current position in the simulation.
Public propertyCurrentPosition
Public propertyCurrentPositionSerialized
Returns the user's current position in the simulation.
Public propertyCode exampleDataContext
Contains a source of all bindings defined for element.
(Inherited from BaseModel.)
Public propertyDescription
Displays a description of the object to the user.
(Inherited from TriggableModel.)
Public propertyEmphasisDuration
Duration of an element's emphasizing in the scene.
(Inherited from ViewableModel.)
Public propertyExternalXmlPath (Inherited from BaseModel.)
Public propertyFields (Inherited from ScopeableModel.)
Public propertyFieldsSerialized (Inherited from ScopeableModel.)
Public propertyHands
Public propertyHandsSerialized
Lists the available user Hands in the simulation.
Public propertyId
Defines a unique identifier for an element in the simulation.
(Inherited from BaseModel.)
Public propertyIsFreeLook
Determines whether we allow free look camera or not (globally) Default is false
Public propertyIsIdAutogenerated (Inherited from BaseModel.)
Public propertyIsScope (Inherited from ScopeableModel.)
Public propertyIsVisible (Inherited from ViewableModel.)
Public propertyLabPadTag
Defines the Id of the LabPad in the simulation.
Public propertyMessageHandlers (Inherited from ScopeableModel.)
Public propertyMessageHandlersSerialized (Inherited from ScopeableModel.)
Public propertyRandomizeSkinColor
Determines whether we randomize the hand's skin color or not. Default is true
Public propertyTags (Inherited from ViewableModel.)
Public propertyTemplateVersionId
Contains a id of source template.
(Inherited from BaseModel.)
Public propertyTitle
Defines a title for the object.
(Inherited from TriggableModel.)
Public propertyTriggers (Inherited from TriggableModel.)
Public propertyTriggersSerialized
Lists the available Triggers for this object.
(Inherited from TriggableModel.)
Public propertyWasShown
(Internal use only) Returns true if the object has been shown in the simulation.
(Inherited from ViewableModel.)
Public propertyXmlComments
(Development) Used as temporary storage for XML comments (like ) to keep them.
(Inherited from BaseModel.)
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Methods
  NameDescription
Public methodDeepCopy
Creates an in-memory clone of this object using a BinaryFormatter to ensure all child properties are copied as well.
(Inherited from BaseModel.)
Public methodShallowCopy (Inherited from BaseModel.)
Public methodShouldSerializeTriggers (Inherited from TriggableModel.)
Public methodToString
Returns a string that represents the current object.
(Inherited from BaseModel.)
Public methodUpdateModels
This method will update this model and all its child models.
(Inherited from BaseModel.)
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See Also