EngineModelEventConversation Property
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Displays a message to the user when interacting with Elements.
Namespace:
Livit.Learn.ModelAssembly:
Livit.Learn.Model (in Livit.Learn.Model.dll) Version: 0.0.0.0
Syntaxpublic string EventConversation { get; set; }
Property Value
Type:
String
Remarks
For instance, this can be used to warn the user that a container is full when trying to add more liquid.
Examples
Typical event messages include:
- Content of type '...' does not exist
- Nothing to pickup or drop
- Cannot pick up content from this container.
- Cannot add more content into this container.
- You cannot transfer content to that container.
- Cannot add more because this container is full.
- You picked up ...
- You added ...
- Contains: ...
- You cannot throw this item away!
- Content of type '...' is not acceptable in this container.
See Also