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EngineModelEventConversation Property

Displays a message to the user when interacting with Elements.

Namespace:  Livit.Learn.Model
Assembly:  Livit.Learn.Model (in Livit.Learn.Model.dll) Version: 0.0.0.0
Syntax
C#
public string EventConversation { get; set; }

Property Value

Type: String
Remarks

For instance, this can be used to warn the user that a container is full when trying to add more liquid.

Examples
Typical event messages include:
  • Content of type '...' does not exist
  • Nothing to pickup or drop
  • Cannot pick up content from this container.
  • Cannot add more content into this container.
  • You cannot transfer content to that container.
  • Cannot add more because this container is full.
  • You picked up ...
  • You added ...
  • Contains: ...
  • You cannot throw this item away!
  • Content of type '...' is not acceptable in this container.
See Also