SaveGamePointModel Properties |
The SaveGamePointModel type exposes the following members.
Name | Description | |
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Attached |
Defines an attached property.
(Inherited from BaseModel.) |
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Comments |
(Development) Includes comments in the XML code.
(Inherited from BaseModel.) |
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CorrespondingElementId |
If this model represents the start of action, then CorrespondingElementId
will get the Id of the model representing the end of an action, and vice versa.
(Inherited from ActionReplayModel.) |
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Count |
Specifies number of occurrences of same action.
(Inherited from ActionReplayModel.) |
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DataContext |
Contains a source of all bindings defined for element.
(Inherited from BaseModel.) |
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ElementName |
The name of the corresponding [!:ActionModel], e.g. "Click", "SetField". This
generally directly indicates the derived type of the action model.
(Inherited from ActionReplayModel.) |
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ExternalXmlPath | (Inherited from BaseModel.) |
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Id |
Defines a unique identifier for an element in the simulation.
(Inherited from BaseModel.) |
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IgnoreInPH |
Specifies if the action denoted by element should be ignored in PH replay mode.
(Inherited from ActionReplayModel.) |
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IsAsync |
Specifies if the action denoted by the element is asynchronous.
(Inherited from ActionReplayModel.) |
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IsIdAutogenerated | (Inherited from BaseModel.) |
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Iteration |
Specifies an iteration number when action event occured.
(Inherited from ActionReplayModel.) |
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MissionId | |
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TemplateVersionId |
Contains a id of source template.
(Inherited from BaseModel.) |
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Time |
Specifies a Unity time when action event occured"/>
(Inherited from ActionReplayModel.) |
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XmlComments |
(Development) Used as temporary storage for XML comments (like ) to keep them.
(Inherited from BaseModel.) |