GUIViewBaseModelAtlasPath Property
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Defines the texture atlas to be applied to the GUI object.
Namespace:
Livit.Learn.Model.GUIAssembly:
Livit.Learn.Model (in Livit.Learn.Model.dll) Version: 0.0.0.0
Syntaxpublic string AtlasPath { get; set; }
Property Value
Type:
String
Remarks
An atlas is a graphics asset containing smaller 2D graphics that can be applied to an object in Unity.
See Also