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ActionBasedPlayHistoryModel Class

Stores a sequence-sensitive recording of action starts and ends, as well as the data required to replay those actions.
Inheritance Hierarchy
SystemObject
  Livit.Learn.ModelBaseModel
    Livit.Learn.ModelActionBasedPlayHistoryModel

Namespace:  Livit.Learn.Model
Assembly:  Livit.Learn.Model (in Livit.Learn.Model.dll) Version: 0.0.0.0
Syntax
C#
[SerializableAttribute]
public class ActionBasedPlayHistoryModel : BaseModel, 
	IPlayHistoryModel

The ActionBasedPlayHistoryModel type exposes the following members.

Constructors
  NameDescription
Public methodActionBasedPlayHistoryModel
Initializes a new instance of the ActionBasedPlayHistoryModel class
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Properties
  NameDescription
Public propertyActions
A sequence of actions, any of which can be either an action start or an action end.
Public propertyActionsSerialized
Public propertyAttached
Defines an attached property.
(Inherited from BaseModel.)
Public propertyAttemptId
Public propertyComments
(Development) Includes comments in the XML code.
(Inherited from BaseModel.)
Public propertyContentVersion
Public propertyConversations
Public propertyConversationsSerialized
Public propertyCode exampleDataContext
Contains a source of all bindings defined for element.
(Inherited from BaseModel.)
Public propertyEngineRequiredXmlVersion
Public propertyEngineXml
The raw engine XML during the time of recording.
Public propertyEngineXmlSerialized
Public propertyEngineXmlVersion
Public propertyExternalXmlPath (Inherited from BaseModel.)
Public propertyFixedDeltaTime
Public propertyId
Defines a unique identifier for an element in the simulation.
(Inherited from BaseModel.)
Public propertyIsIdAutogenerated (Inherited from BaseModel.)
Public propertyMixtureTransfers
A sequence of mixture transfers.
Public propertyMixtureTransfersSerialized
Public propertyPlayerUrlVersion
Public propertyPlayerVersion
Public propertyRandomSeed
Used to ensure PNRG determinism across the original simulation run and subsequent replays.
Public propertySimulationId
Public propertySimulationReleaseId
Public propertySimulations
A sequence of mixture transfers.
Public propertySimulationsSerialized
Public propertyTemplateVersionId
Contains a id of source template.
(Inherited from BaseModel.)
Public propertyVersion
Public propertyXmlComments
(Development) Used as temporary storage for XML comments (like ) to keep them.
(Inherited from BaseModel.)
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Methods
  NameDescription
Public methodDeepCopy
Creates an in-memory clone of this object using a BinaryFormatter to ensure all child properties are copied as well.
(Inherited from BaseModel.)
Public methodShallowCopy (Inherited from BaseModel.)
Public methodToString
Returns a string that represents the current object.
(Inherited from BaseModel.)
Public methodUpdateModels
This method will update this model and all its child models.
(Inherited from BaseModel.)
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Fields
Remarks
Play History files can be automatically generated by recording a play of a simulation. See Livit.Learn.Settings.Setup.IsPlayHistoryRecordMode for more information.
See Also