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AssetModel Class

The Asset class link to an external resource, such as a 3D objects, audio files or animations.
Inheritance Hierarchy

Namespace:  Livit.Learn.Model
Assembly:  Livit.Learn.Model (in Livit.Learn.Model.dll) Version: 0.0.0.0
Syntax
C#
[SerializableAttribute]
public class AssetModel : BaseModel, IHaveKey

The AssetModel type exposes the following members.

Constructors
  NameDescription
Public methodAssetModel
Initializes a new instance of the AssetModel class
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Properties
  NameDescription
Public propertyAssetPath
Specifies the filename of the Asset to be loaded.
Public propertyAttached
Defines an attached property.
(Inherited from BaseModel.)
Public propertyComments
(Development) Includes comments in the XML code.
(Inherited from BaseModel.)
Public propertyCode exampleDataContext
Contains a source of all bindings defined for element.
(Inherited from BaseModel.)
Public propertyExternalXmlPath (Inherited from BaseModel.)
Public propertyId
Defines a unique identifier for an element in the simulation.
(Inherited from BaseModel.)
Public propertyIsDependency
Public propertyIsIdAutogenerated (Inherited from BaseModel.)
Public propertyKey
Public propertyTemplateVersionId
Contains a id of source template.
(Inherited from BaseModel.)
Public propertyXmlComments
(Development) Used as temporary storage for XML comments (like ) to keep them.
(Inherited from BaseModel.)
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Methods
  NameDescription
Public methodDeepCopy
Creates an in-memory clone of this object using a BinaryFormatter to ensure all child properties are copied as well.
(Inherited from BaseModel.)
Public methodShallowCopy (Inherited from BaseModel.)
Public methodToString
Returns a string that represents the current object.
(Inherited from BaseModel.)
Public methodUpdateModels
This method will update this model and all its child models.
(Inherited from BaseModel.)
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Remarks

Any resources required for the simulation must be referenced in the section of the XML. This ensures that they will be downloaded before the simulation starts.

See Also