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AudioCenterModel Class

The AudioCenter class loads assets for sound effects in the simulation.
Inheritance Hierarchy

Namespace:  Livit.Learn.Model
Assembly:  Livit.Learn.Model (in Livit.Learn.Model.dll) Version: 0.0.0.0
Syntax
C#
[SerializableAttribute]
public class AudioCenterModel : BaseModel

The AudioCenterModel type exposes the following members.

Constructors
  NameDescription
Public methodAudioCenterModel
Initializes a new instance of the AudioCenterModel class
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Properties
  NameDescription
Public propertyAttached
Defines an attached property.
(Inherited from BaseModel.)
Public propertyAudios
Public propertyAudiosSerialized
Public propertyComments
(Development) Includes comments in the XML code.
(Inherited from BaseModel.)
Public propertyCode exampleDataContext
Contains a source of all bindings defined for element.
(Inherited from BaseModel.)
Public propertyExternalXmlPath (Inherited from BaseModel.)
Public propertyId
Defines a unique identifier for an element in the simulation.
(Inherited from BaseModel.)
Public propertyIsIdAutogenerated (Inherited from BaseModel.)
Public propertyIsMusicEnabled
Enables music in the scene.
Public propertyIsSoundEnabled
Enables sound effect in the scene.
Public propertyIsVoiceEnabled
Enables voice over in the scene.
Public propertyTemplateVersionId
Contains a id of source template.
(Inherited from BaseModel.)
Public propertyXmlComments
(Development) Used as temporary storage for XML comments (like ) to keep them.
(Inherited from BaseModel.)
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Methods
  NameDescription
Public methodDeepCopy
Creates an in-memory clone of this object using a BinaryFormatter to ensure all child properties are copied as well.
(Inherited from BaseModel.)
Public methodShallowCopy (Inherited from BaseModel.)
Public methodToString
Returns a string that represents the current object.
(Inherited from BaseModel.)
Public methodUpdateModels
This method will update this model and all its child models.
(Inherited from BaseModel.)
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Remarks

AudioCenter assets are loaded using the ExternalPath parameter.

Additional sound effects may be loaded manually using Audio.

Examples
This code will load the assets from the AudioList.xml file for the simulation:
XML
<AudioCenter ExternalPath="AudioList" />
This code will load additional audio assets for the simulation:
XML
<AudioCenter>
  <Audio Id="Explode" SourceId="SoundEffects/Explode1" />
  <Audio Id="Click" SourceId="SoundEffects/Click" />
  ...
</AudioCenter>
See Also