TimeModelIterationsPerSecond Property
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Defines how often the Engine will update the simulation time per simulation second.
Namespace:
Livit.Learn.ModelAssembly:
Livit.Learn.Model (in Livit.Learn.Model.dll) Version: 0.0.0.0
Syntaxpublic double IterationsPerSecond { get; set; }
Property Value
Type:
Double
Examples
If this is 1, it will be raised every second. If this is 10, it will raise the time update event 10 times per second.
And if it is 0.1, it will be raised only every 10 seconds.
See Also